Mighty Final Fight

Released in June 1993 in Japan, only a month after Final Fight 2 for the Super Famicom, Mighty Final Fight was CAPCOM’s entry into the pool of 8-bit chibi/super deformed Japanese franchise spin-offs. Like Konami’s chibi Castlevania title Akumajō Special: Boku Dracula-kun and Namcot’s Splatterhouse: Wanpku Graffiti before it, Mighty Final Fight created a super deformed alternative to an enormously popular franchise.

Unlike Akumajō Special (which did see a quasi-sequel/port in North America on the Game Boy as Kid Dracula) and Wanpaku Graffiti, Mighty Final Fight did see a localization and arrived on the Nintendo Entertainment System only a month after it’s Japanese release. Given that is was was released so late in the NES’s lifespan, and relatively late on the Famicom, the game commands a high price, especially for a boxed North American copy.

The plot of Mighty Final Fight is essentially the same as the arcade and wildly successful Super Famicom port on which it is based; The Mad Gear gang has kidnapped Mayor Mike Haggar’s daughter Jessica and it falls upon ex-wrestler Haggar, along with Jesscia’s boyfriend Cody and Cody’s training partner Guy to rescue her and end the gang’s reign of terror. As your chosen character you must fight your way through 5 stages to the heart of Metro City en route to your final showdown with the Mad Gear gang’s cybernetic leader, Belger.

There are also two bonus stages through-out the five stages where you can get 1ups, power boost, energy and bonus experience points.

The whole tone of the game is somewhat more light-hearted than it’s arcade/16-bit forefathers, much of that due to the satirical nature of the game itself and the cartoonish chibi sprites.

Unlike it’s SNES predessor, Mighty Final Fight allows you to choose from all three of the main characters, rather then just Haggar and Cody. Unfortunately, like the SNES port, the game is only single player with no option for co-op play. Mighty Final Fight does change things up a bot by introducing an RPG element, a la River City Ransom. You collect experience points for defeating enemies, with the amount depending on the type of finishing move you inflict on each enemy. You gain levels as you amass the experience points, which in-turn increase the amount of damage you can inflict, provide you with more finishing moves, and increase you max HP. Cody and Guy both start at level 1, and Haggar starts at level 3. This is balanced by making Haggar a much slower attacking and moving character.

The game’s difficulty in the beginning is on par with the SNES port of Final Fight, although some of the bosses seem a little bit easier to outwit. However, as you get deeper into the game the difficulty ramps up quite a bit, making retaining your gained levels and experience points a must to survive to the end of the game.


3 thoughts on “Mighty Final Fight

  1. Hi there, I almost always see your posts and have a direct link which goes to my email, hence receiving all your posts. I just got this game for my Famicom Collection like a month ago along with Gun Nac (such cool games). Thanks for your posts, they are much appreciated !

  2. I love the box art on this one :) Anyway, great review! I may have to pick this up along with the other two chibi Famicom games you mentioned — sort of a Chibi Trifecta :)

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